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Senji and Hawk were playing a game here, but it's been stalled since February 2006. See Type 4 for rules.
I'd be interested in playing a game, if anyone wants to... -- Senji
Ok, let's give it a go.  I'll go first to get things underway! -- Hawk

Play



Turn 1 (Hawk):

Librarian's Nemesis
Creature - Human Wizard (2/2, black and blue)
When ~this~ is put into a graveyard from play, you may pay 3. If you don't, sacrifice any number of libraries. that many untapped Islands gain protection from unblocked creatures until end of turn
Whenever a spell is countered, target opponent may return a creature card from his or her graveyard to hand

How random, I suppose that'd be what you expect...  Your turn.  -- Hawk

Turn 1 (Senji):

Dark Priest of Chaos
Creature - Human Cleric (2/2, black)
BB, Discard a card: all unblocked creatures with both power and toughness greater than or equal to X, where X is the number of basic land types among lands any player controls get -6/-5 until end of turn
4, Discard a enchantment card: you may return a card from your graveyard to play
At the beginning of your main phase, you may Sacrifice ~this~. If you do, regenerate target creature with total power and toughness less than 7 and all creatures with power greater than 2 can't block until end of turn and regenerate those creatures
Whenever an opponent plays a black creature spell, destroy any number of target creatures
Whenever ~this~ leaves play, destroy target nonblack creature. It can't be regenerated.
2BB: up to X target green enchantments are black until end of turn, where X is the amount of mana in an opponent's mana pool

Hmm, that fourth ability is going to be the strongest I think... -- Senji

Turn 2 (Hawk):

Merfolk Mayhem
Enchantment (blue)
3, Sacrifice ~this~: return all permanents you control to their owner's hand
Discard a card: put a 4/4 blue Merfolk creature token into play
4UU: put X 4/4 blue Merfolk creature tokens into play, where X is the number of colours among creatures any player controls
Tap an untapped white permanent you control, Pay 4 life, sacrifice 4 Merfolk: unless any player taps an untapped permanent he or she controls, up to 2 target untapped enchantments gain "Sacrifice ~this~: put a 1/1 white Bird creature token with flying into play
Sacrifice ~this~: put a 2/2 blue Merfolk creature token into play
Tap an untapped basic land you control, sacrifice a Merfolk: all untapped artifacts are black until end of turn" until end of turn and those permanents can't be the target of spells or abilities until end of turn

Errm, ok, I need another mana...
My Librarian's Nemesis attacks.. -- Hawk
I take the damage -- Senji
And that's it.  Your turn. -- Hawk

Turn 2 (Senji):

Verdant Mapping
Instant - Arcane (white and green)
Choose one: search your library for a nonbasic land and put it into play, then shuffle your library; or add GG to your mana pool
Entwine X colourless mana, where X is the number of creature spells played this turn

OK, I'll pay the Entwine cost of 0, since I can get rid of the GG using the last ability of my Dark Priest if I have to, and I've currently got nothing useful to do with it, and go generating for nonbasic land...

Plains Greenhouses
Land
4, T: add X green mana, where X is the amount of white mana in your mana pool to your mana pool

Well, that could've been more useful.  Still I can use that to get rid of my GG by tapping two Utopias and hence adding 0 green mana, and that's the end of my go.

Turn 3 (Hawk):

Conscription
Instant (white)
each player puts a 1/1 white Soldier creature token into play

Good good.  I won't attack this time.  Your turn.

Turn 3 (Senji):

Unholy Fire
Instant - Arcane (black and red)
destroy any number of target nonCleric creatures

That's a bit powerful.  I guess I'd better destroy your Nemesis and your Soldier token.
Then I'll attack with my Soldier token. -- Senji
Doesn't look like I can do much.  I take the damage.  -- Hawk
That's me done then. -- Senji

Turn 4 (Hawk):

Storm
Instant (blue)
tap or untap target Island

I'll tap one of my Utopias, play the Storm to untap it again (as Utopias are "Basic Non-basic Land - Plains Island Swamp Mountain Forest"s).
Then I tap all my Utopias giving me a total of 4UU mana which I use to generate 2 4/4 Merfolk tokens with Merfolk Mayhem (as you have 1 black and 1 white creatures).  That's me done. -- Hawk

Turn 4 (Senji)

Eruption
Instant (red)
destroy target land. It can't be regenerated.

I'll target one of your Utopias with this, which has no effect (rule 2.1).
And then I'll stop. -- Senji

Turn 5 (Hawk)

Mindless Wrath
Instant (black)
destroy all creatures. They can't be regenerated.

How annoying.  Your turn.  -- Hawk

Turn 5 (Senji)

Dark Sacrifice
Instant (black)
you sacrifice a Cleric. destroy all nonblack creatures

Umm, don't have any Clerics to sac, I'll take that as a Utopia please, Bob.  Your turn. -- Senji

Turn 6 (Hawk):

Withering Hand
Instant (black)
Choose one: draw a card; or target Cleric gets -4/-2 (This effect doesn't end at end of turn)

I draw a card.  It's just going to get confusing if I don't reveal it to you, so its a
Dazzling shade
Creature - Spirit (1/3, white)
All untapped enchantments are white
1WWW, T: untap up to 1 target permanents an opponent controls. When those permanents becomes the target of a spell or ability this turn, flip ~this~.
- - - - -
Legendary Creature - Spirit (2/3, white)
If you paid the kicker cost, first strike
2WW, Sacrifice a permanent: ~this~ gains bushido X, where X is the number of cards you have in hand (This effect doesn't end at end of turn)
Kicker Tap an untapped permanent you control, Sacrifice a land

But I can't play it this turn.  Your go. -- Hawk

Turn 6 (Senji)

Mirror Dance
Instant (blue)
You and target opponent each untap and gain control of two target creatures the other controls until end of turn.

Which I think I can keep, since neither of us has two creatures -- Senji

Turn 7 (Hawk)

I decide to generate a card and get

Blood Charge
Enchantment (green)
Whenever a creature regenerates, unless any player sacrifices a white creature, target creature gains trample until end of turn and that creature can't be the target of spells until end of turn
All red enchantments are enchantments as well as their types

Which doesn't help much -- Hawk

Turn 7 (Senji)

I generate a card:

Cloak
Instant (blue)
target white creature can't be blocked (This effect doesn't end at end of turn) and target creature gets -4/-0 until end of turn

Which goes into my hand.  (Is that two different target creatures, or the same one twice?) -- Senji
Think that's two different creatures.  It would say "that creature" if it was the same.

Turn 8 (Hawk)

I'll be boring and play the Dazzling Shade from my hand.
Your turn.  -- Hawk

Turn 8 (Senji)

Labyrinth
Land
T: add U to your mana pool. Spend this mana only on spells.
T, Tap an untapped white enchantment you control: target artifact can't be the target of spells or abilities until end of turn

Bah, wanted a creature... -- Senji -- done.

Turn 9 (Hawk)

Slithering Python
Creature - Illusion Snake (1/3, blue and red)
U: target Golem gains ~this~ can't block until end of turn

My Dazzling Shade attacks.  I think you have to take damage.  I'm done. -- Hawk

Turn 9 (Senji)

Nagini
Creature - Zombie Snake (1/2, black and white)
At the beginning of your combat phase, put a warp counter on ~this~. If ~this~ has 5 warp counters on it, flip it.
~this~ comes into play with 4 +1/+1 counters on it
Remove 3 +1/+1 counters from ~this~: you sacrifice a nonbasic land. unless any player discards a card, destroy target nonblack creature
4: you may search your library for a card, reveal it, and put it into your hand. If you do so, shuffle that library afterwards.
- - - - -
Legendary Creature - Zombie Snake (7/1, black and white)
Whenever a creature regenerates, put a +1/+1 counter on ~this~
2, T: put a +1/+1 counter on ~this~
Remove 4 +1/+1 counters from ~this~: each player may return all cards from his or her graveyard to play
spells cost all players 1 more to play

Wheee!
Right, I'm going to put 4 +1/+1 counters on Nagini when it comes into play.
Then I'm going to tap 4 Utopia and search my library for a card...

Blessing or Curse
Instant (white)
Choose one: two target creatures get +3/+4 until end of turn; or put a 1/1 black Cleric creature token into play

...which goes into my hand.
Then at the start of my Combat Phase I add a warp counter to Nagini.
Done -- Senji

Turn 10 (Hawk)

Purifying Ritual
Enchantment (white)
Sacrifice a Cleric: target multicoloured creature is white (This effect doesn't end at end of turn)

I won't attack.  I'm done.  -- Hawk

Turn 10 (Senji)

Obfuscated Wizard
Creature - Human Wizard (3/3, blue)
T, Discard a enchantment card: ~this~ gains Discard a card: unless an opponent pays X life, where X is the number of creatures in play, the next time a Wizard would be turned face up this turn, instead ~this~ gains All permanents an opponent controls are enchantments as well as their types until end of turn (This effect doesn't end at end of turn)
When ~this~ leaves play, draw 1 card, then discard 1 card

How confusing...
Search for a card again...

Levitating Elf
Creature - Elf Shaman (3/1, green)
~this~ can block as though it had flying
Whenever one or more green creatures are put into a graveyard from play, target opponent may put a card from hand into play

Add a warp token, then attack with Nagini (a 5/6)...
(And I'll end my go after the attack -- Senji)
I'll let the attack through and take 5 damage. -- Hawk

Turn 11 (Hawk)

Nightshade
Instant (white and black)
put a 3/3 white Spirit creature token with flying into play

Hmm, I'm done.

Turn 11 (Senji)

Hatching Time
Instant (green)
each player puts a 1/1 green Snake creature token into play

Have a snake. :)
Search for card:

Magic in the Gears
Enchantment (red)
Sacrifice ~this~: destroy all artifacts you control
Whenever a permanent becomes the target of a instant spell, you reveal cards from the top of your library until you reveal a sorcery card. If you do, you put that card into hand and put the rest on the bottom of your library in any order. If you don't, you shuffle the revealed cards into your library.

Add warp token, attack with Nagini
And done.
Well as I understand, I have a 1/3 Dazzling Shade, a 1/3 Slithering Python, a 3/3 Spirit token and a 1/1 Snake token, so if I block with all of them Nagini is dead.  You chose how to deal damage amongst my creatures. -- Hawk

Status


Hawk (14 life)


Hand: 0

In Play:

Graveyard: 5

Senji (17 life)


Hand: 5

In Play:

Graveyard: 5

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Last edited June 6, 2006 10:29 am (viewing revision 205, which is the newest) (diff)
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