Sienira's Facets

Read more about the card set

You can read more detail on the flavour of the world of Sienira.
There's a little background on how I came to make the set in my LJ post.
You may also like to look at the FAQ for these cards.

Cards

Here is the full current cardlist of my set, Sienira's Facets. Obviously the details aren't final yet, but these are the cards as currently planned/designed.

Halberd EvangelistW
 
Creature – Dwarf ArtificerC
Flash
1, Sacrifice an artifact: Target creature gains first strike until end of turn.
"I don't care what your problem is, a good polearm will always help!"
 1/1
Compulsive Sculptor1W
 
Creature – Human ArtificerC
Whenever Compulsive Sculptor becomes tapped, put a 1/1 Construct artifact creature token onto the battlefield.
"Call to arms? I'll be there in a moment! Just let me finish this walker!"
 2/2
GlimmerbreathW
 
Creature – ElementalC
Flying
Whenever an enchantment enters the battlefield under your control, you may put two +1/+1 counters on Glimmerbreath.
Some of Atine's living creations serve no purpose but decoration.
 0/1
Terina Borderguard1W
 
Creature – Human SoldierC
Flying
Terina Borderguard gets +1/+1 as long as you control an enchantment.
Terina Borderguard gets +1/+1 as long as you control an artifact.
 1/2
Steppe Pronghorn1W
 
Creature – AntelopeC
Lifelink
Whenever Steppe Pronghorn blocks or becomes blocked, it gets +1/+1 until end of turn.
When a pronghorn's cornered, the rest of the herd comes to its defence.
 1/1
Journeyman Falconwright2W
 
Creature – Dwarf ArtificerC
When Journeyman Falconwright enters the battlefield, put a 1/1 Bird artifact creature token with flying onto the battlefield.
Crafting a brass falcon is part of Tanith's standard apprenticeship programme.
 2/2
Soliforge Conscripts3W
 
Creature – Dwarf SoldierC
Whenever an artifact enters the battlefield under your control, Soliforge Conscripts gets +2/+2 until end of turn.
It's best not to cross them when they're tetchy. And they're always tetchy.
 3/3
Guardian of the Ralatine2W
 
Creature – Human SoldierC
Whenever you cast a spell, Guardian of the Ralatine gains vigilance until end of turn.
Working in such enhanced surroundings, they're attuned to the slightest magical disturbance.
 1/4
Devoted Skyknight3W
 
Creature – Human KnightC
Flying
Whenever Devoted Skyknight attacks or blocks, you may gain 1 life.
The orcs know better than to attack when the skyknights are on patrol.
 3/2
Cumulus Crown1W
 
Enchantment – AuraC
Enchanted creature has flying.
Whenever an artifact enters the battlefield under your control, you may return Cumulus Crown and enchanted creature to their owners' hands.
 
Chromatic WardW
 
Enchantment – AuraC
Enchant creature
As Chromatic Ward enters the battlefield, choose a colour.
Enchanted creature has protection from the chosen colour.
Coruscating slates from the Ralatine adorn many Terina doorframes, to ward off evil.
 
Enforced Deference2W
 
Enchantment – AuraC
Enchant creature
Enchanted creature doesn't untap in its controller's untap step.
Reminisce 1W (1W, Exile this card from your hand: Return target enchantment card from your graveyard to your hand.)
"My shrubbery bows when I walk past, and so shall you." – Atine
 
Terina Festival2W
 
SorceryC
Gain 2 life for each enchantment you control and 2 life for each artifact you control.
"Yeah, we celebrate the town's magework in all its forms. It's all just an excuse for wine, really, innit?"
 
Frantic CleansingW
 
InstantC
You may sacrifice an artifact. If you do, destroy up to one target artifact.
You may sacrifice an enchantment. If you do, destroy up to one target enchantment.
 
Seal of Chastisement2W
 
EnchantmentC
Lifelink
Sacrifice Seal of Chastisement: Seal of Chastisement deals 4 damage to target attacking creature.
Trespassers will be treated with extreme prejudice

 – Inscription on the Ralatine gate

 
Ironcaste Concealer2W
 
Creature – Human ArtificerC
Flying
1W: Ironcaste Concealer becomes an artifact until end of turn. (It's no longer a creature this turn.)
Some of the museary magesmiths can hide inside their kitesails at certain times – like when tax collectors call.
 2/1
Seasoned BlademasterWW
 
Creature – Human KnightU
Seasoned Blademaster has protection from black as long as it's enchanted.
Seasoned Blademaster has protection from red as long as it's equipped.
"I've got the right tools for the right quest. Against vampires, a blessing; against ogres, a sturdy sword."
 2/2
Master Falconwright2W
 
Creature – Human ArtificerU
4, T: Put a 1/1 Bird artifact creature token with flying onto the battlefield.
He bids magnetite fly so it can get closer to the stars from whence it came.
 1/1
Flitwing Forger1W
 
Creature – Faerie ArtificerU
Flying
T: You may put an artifact card with converted mana cost 2 or less from your hand onto the battlefield.
The fae approach artifice like anything else: hastily.
 1/1
Smith of Ages1WW
 
Creature – Dwarf ArtificerU
2W, Sacrifice Smith of Ages: Return target artifact card from your graveyard to the battlefield.
He's seen so many relics because he's practically one himself.
 3/2
Mirrorglade Gazebo5WW
 
Enchantment Creature – SpiritU
Creatures you control have lifelink.
Some enchanters layered so many augments on their villas that the buildings acquired not just character, but personalities.
 4/4
Soliforge Guardsmith2WW
 
Creature – Dwarf ArtificerU
3WW, T, sacrifice an artifact: Destroy target attacking creature.
"Loot a dwarven forge? I'd sooner try to steal a tooth from a dragon."
 – Vinco, city thief
 2/2
Stern Suppressor2W
 
Creature – Dwarf ClericU
1, T: Target opponent reveals his or her hand.
2, T: Target opponent can't cast sorcery spells this turn.
"Your unholy rituals will not serve you here."
 1/3
Lumina ChargerWW
 
Creature – Human KnightU
Flash, first strike
Traders on the village roads between Ironcaste and the city of Terina know they're safe from bandits thanks to the Lumina patrols.
 2/2
Infuse with Energy1W
 
Enchantment – AuraU
Enchant artifact
At the end of your turn, untap enchanted artifact. If it's an Equipment, you may attach it to target creature.
"And besides, now it goes with the lavender on the terrace." – Atine, Duchess of Fiescura
 
Lavender Mist3W
 
EnchantmentU
Lavender Mist enters the battlefield with a fog counter on it.
Remove a fog counter from Lavender Mist: Prevent all combat damage that would be dealt this turn.
Sacrifice Lavender Mist: Prevent all combat damage any number of target creatures would deal this turn.
 
Ubiquitous Strike1W
 
InstantU
Until end of turn, target creature gains first strike and becomes an artifact, enchantment, and land in addition to its other types. Untap that creature.
Draw a card.
Peering through the sudden glare, each onlooker saw what they desired most.
 
SanctifyWW
 
InstantU
You and permanents you control gain shroud until end of turn.
Though the demonic Zerian church is more well-known, there are chapels to a benevolent god in Terina as well. He intervenes for the good of his people, not on a demon's capricious whims.
 
Soliforge Marshal3WW
 
Creature – Dwarf ArtificerR
WW, T, sacrifice an artifact and an enchantment: Creatures you control get +2/+2 and gain first strike until end of turn.
He earned his reputation at the Battle of Darkwood on the shockwave of an exploding skyship.
 2/3
Soliforge AvengerWW
 
Creature – Dwarf ArtificerR
T: Exile Soliforge Avenger and target creature.
Whenever an artifact enters the battlefield under your control, you may untap Soliforge Avenger.
 1/1
Benevolent RunecasterW
 
Creature – Human WizardR
1W: Target enchanted creature gains protection from the colour of its controller's choice until end of turn.
"Never venture outdoors without a few good auras."
 1/1
Imperturbable Guardian4WW
 
Creature – Giant SoldierR
Imperturbable Guardian can't become tapped. (You can't tap it to pay a cost. If an effect would tap it, it doesn't.)
Vigilance
Eternally alert, eternally wary.
 6/6
Reality Sculptor2WW
 
Creature – Human WizardR
WW, T: Until end of turn, target permanent loses all types and becomes your choice of an artifact, an enchantment, a 2/2 creature, or a land.
 2/2
Naughtbringer2WW
 
Creature – AvatarM
Flying
Unblocked creatures have "6, sacrifice this creature: Destroy target permanent."
It attacks not you, but what you depend on most.
 3/3
Museary Patron4W
 
Creature – AngelR
When Museary Patron enters the battlefield, put two 1/1 Bird artifact creature tokens with flying onto the battlefield.
Flying
Museary Patron gets +1/+1 for each artifact you control.
 1/1
Customised Weapon2W
 
Enchantment – AuraR
Enchant Equipment
Enchanted Equipment has "Whenever equipped creature deals combat damage, gain 2 life, put a +1/+1 counter on equipped creature, and target creature gets -1/-1 until end of turn."
 
Wings of LightningWW
 
Enchantment – AuraR
Enchant creature
Enchanted creature has first strike, flying, vigilance and lifelink.
WW: Return Wings of Lightning to its owner's hand.
 
Suppress Diversity2WW
 
SorceryR
Choose target player and target permanent you control. For each card type that permanent has, that player sacrifices a different permanent of that type. (The card types permanents can have are artifact, creature, enchantment, land, planeswalker and tribal.)
 
Decree of Purging4WW
 
SorceryR
Choose a permanent type. Destroy all permanents of that type. (The permanent types are artifact, creature, enchantment, land and planeswalker.)
 
Atrapice DrakeUU
 
Creature – DrakeC
Flying
As an additional cost to cast Atrapice Drake, reveal an artifact card from your hand or pay 1.
As an additional cost to cast Atrapice Drake, reveal an instant card from your hand or pay 1.
 2/2
Atrapice Borderguard1U
 
Creature – Human SoldierC
Atrapice Borderguard gets +1/+1 as long as you control an artifact.
Atrapice Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
 1/2
Runebound BouncersU
 
Creature – Human RogueC
Whenever you cast an instant spell, Runebound Bouncers gets +2/+2 until end of turn.
The musclerunes deliver a sharp stimulation when magic is nearby. The thugs get hooked on the sensation and seek out dangerous work.
 1/1
Ecriot Mistward2U
 
Creature – ElementalC
At the beginning of the end step, you may reveal an instant card from your hand. If you don't, sacrifice Ecriot Mistward.
It obeys those who have a plan.
 1/6
Watcher of Secrets1U
 
Creature – Human RogueC
Whenever Watcher of Secrets deals combat damage to a player, you may draw a card.
"Remember, your primary aim is reconnaissance. But if you get the chance to rough things up a bit, feel free."
 1/1
Condri Glass-Peeker3U
 
Creature – Faerie RogueC
Flying
When Condri Glass-Peeker deals combat damage to a player, look at that player's hand.
"I've always loved peering into places – isn't it great I found people who'd pay me to do it?"
 3/1
Surprise Flutter3U
 
InstantC
Put two 1/1 blue Faerie Rogue tokens with flying onto the battlefield.
The Condri lure marks into winged ambushes to ensure they get paid.
 
Winchwind3U
 
InstantC
Choose one: tap up to X target permanents; or untap up to X target permanents. X is the number of artifacts you control when you cast Winchwind.
"Raise the drawbridge, lower the portcullis, arm the springblades..."
 
Stunning Kick2U
 
InstantC
Target creature gets -4/-0. That creature doesn't untap in its controller's next untap step.
Draw a card.
"Frankly, I'd be terrified of her kick even without the concussion runes."
 
Aetheric Disruption2UU
 
InstantC
Return target creature and target noncreature nonland permanent to their owners' hands.
"Where's your numerical advantage now, Spidra?" – Don Ecriot
 
Intensive Analysis4U
 
InstantC
Draw cards equal to the converted mana cost of target artifact.
Reminisce 1UU (1UU, Exile this card from your hand: Return target instant card from your graveyard to your hand.)
 
Fleeting Whispersilk1U
 
Tribal Instant – RogueC
Creatures you control gain shroud until end of turn.
Rogue creatures you control are unblockable until end of turn.
The Elusi are expensive, but there are many benefits to having one on your side.
 
Mind Erosion2U
 
InstantC
Target player puts the top six cards of his or her library into his or her graveyard.
"We may not be vampires, but don't imagine for a moment that means you're safe." – Condri interrogator
 
ChallengeUU
 
InstantC
Counter target permanent spell.
Any number of conflicts between criminal families start with a simple dispute.
 
Reality Alarm1UU
 
Enchantment – AuraC
Enchant permanent
Whenever enchanted permanent becomes tapped, return it and Reality Alarm to their owners' hands.
Do not touch.
 
Ecriot Concealer1UU
 
Creature – Human RogueC
Ecriot Concealer is unblockable.
1U: Ecriot Concealer becomes an instant card until end of turn. Activate this ability only when Ecriot Concealer is in your graveyard. (It's no longer a creature card this turn.)
When an Ecriot infiltrator is killed, her name enters the Don's spellbook of ploys for future skirmishes.
 2/1
Mindblanker2U
 
Creature – Vampire WizardU
1U, T: Target creature loses all abilities until end of turn.
"Many of my kind do drain a victim's life, it's true. But I find it more entertaining to drain their identity, their skills, their very self."
 2/2
Master Puppetsmith2U
 
Creature – Human ArtificerU
3, T: Put a 1/1 Construct artifact creature token onto the battlefield.
Whenever an artifact is put into a graveyard from the battlefield, you may draw a card.
 1/1
History Disruptor4U
 
Creature – Faerie RogueU
Flash, flying
When History Disruptor enters the battlefield, target player shuffles his or her graveyard into his or her library.
The Condri prefer the past remain unscrutinised.
 3/3
Looser of Tongues2U
 
Creature – Human RogueU
T: Untap target permanent.
"All we want is information. I'm a reasonable man. My associate here, on the other hand..."
 1/2
Stiller of Tongues2U
 
Creature – Human RogueU
T: Tap target permanent.
"A sensible citizen like yourself can see it's only wise to stay silent in troubled times like these. I'm sure your family would agree."
 1/2
Mantle of Insight2U
 
Enchantment – AuraU
Enchant creature
Whenever enchanted creature deals combat damage to a player, choose one – draw a card; or return target instant card from your graveyard to your hand.
 
Surprise Stomp4U
 
InstantU
Put a 3/3 Golem artifact creature token onto the battlefield.
Reminisce 1UU (1UU, Exile this card from your hand: Return target instant card from your graveyard to your hand.)
 
Freedom of Will2U
 
Enchantment – AuraU
Enchant artifact or enchantment
Enchanted permanent is a creature with power and toughness each equal to its converted mana cost.
The most prized creations are those that exhibit creativity of their own.
 
Invisible Tracks2U
 
InstantU
Target creature is unblockable this turn. Draw a card.
Never ask how the Elusi get in and out. Just pay their fees and follow.
 
Atrapice Research3U
 
InstantU
Draw two cards. You may discard two cards. If you do, return Atrapice Research to its owner's hand.
"So much truth to uncover, and so many irrelevant distractions on the way!"
 
Clash with the Elusi2UU
 
Tribal Instant – RogueU
Choose target opponent. Put the top five cards of your library into your graveyard. For each Rogue card among them, that player puts the top two cards of his or her library into his or her graveyard. If there was an instant card among them, draw a card. If there was a land card among them, return Clash with the Elusi to its owner's hand.
 
Ecriot Plans2U
 
EnchantmentU
When Ecriot Plans enters the battlefield, you may exile up to two cards from your hand face down. You may look at those cards at any time.
Whenever an opponent casts a spell, you may cast an instant card exiled with Ecriot Plans with the same converted mana cost as that spell without paying its mana cost.
 
Usurp3UU
 
SorceryU
Gain control of up to two target nonbasic lands.
Businesses which don't pay the Condri protection fees find themselves under new management.
 
Greedy GoldflittersU
 
Creature – Faerie RogueR
Flying
At the beginning of your upkeep, sacrifice Greedy Goldflitters unless you exile an instant or artifact card from your graveyard.
"Hire them. It'll be cheaper than the damage they'd cause otherwise."
 3/1
Don Ecriot the Schemer1UUU
 
Legendary Creature – Vampire RogueR
Flying
Whenever you cast an instant spell, you may draw a card.
"My plans are wheels within wheels. You cannot surprise me."
 1/1
Outcast Magesmith2UU
 
Creature – Human ArtificerR
UU, T: Return target artifact to its owner's hand.
Those who show more inclination to unmake than to make are not welcome in Atrapice.
 1/3
Aethertouch Spy3U
 
Creature – Human WizardR
Aethertouch Spy doesn't untap during your untap step.
Whenever you cast a spell, you may untap Aethertouch Spy.
Whenever Aethertouch Spy deals combat damage to a creature, return that creature to its owner's hand.
 2/3
History Sculptor2UU
 
Creature – Human AdvisorR
T: Target card in a graveyard becomes all card types until end of turn. (Instants or sorceries still can't enter the battlefield.)
 2/2
Silvertongued Skypirate4UU
 
Creature – Human Artificer RogueR
Flying
U: Target creature becomes an artifact creature in addition to its other types until end of turn.
1U: Target artifact creature gains flying until end of turn.
3U: Gain control of target artifact creature with flying.
 4/4
Twist the FormU
 
InstantR
Change the text of target spell or ability by replacing one permanent type with another, or by replacing instant with sorcery or vice versa. If you need loyalty or toughness, use toughness, loyalty, or converted mana cost. (Irrelevant subtypes disappear. For example, you could change "Put a 1/1 Faerie creature token" to "Put a 1-loyalty planeswalker token" or "Put an enchantment token".)
 
Surprise Roar5UU
 
InstantR
Put three 3/3 blue Drake creature tokens with flying onto the battlefield.
The Ecriot love to reveal their trump cards at the latest possible moment.
 
Infiltration Raid2U
 
InstantR
Cast Infiltration Raid only on your turn during the declare blockers step.
You may reveal a creature card from your hand and pay its mana cost. If you do, put it onto the battlefield tapped, attacking and unblocked.
Draw a card.
 
Fivefold Braid4U
 
InstantR
You may reveal exactly five instant cards from your hand. If you do, you may cast those cards without paying their mana costs. If you choose the same target for all five, draw five cards.
 
Cryptic Demand4UUU
 
InstantM
Return up to one target permanent to its owner's hand. Tap all creatures you don't control. Counter up to one target spell. Draw a card.
 
Scuraspire Borderguard2B
 
Creature – Human RogueC
Scuraspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
Scuraspire Borderguard gets +1/+1 as long as you have an instant card in your graveyard.
 2/2
Compelling Deacon1B
 
Creature – Vampire ClericC
Whenever you cast an instant or sorcery spell, you may gain 1 life and have target player lose 1 life.
The commoners don't enjoy his masses, but they find themselves drawn there nevertheless.
 1/1
Chapel-Roof Creeper2B
 
Creature – ElementalC
Whenever you cast a sorcery spell, Chapel-Roof Creeper gets +2/+2 until end of turn.
Each new unholy anthem causes it to grow new tendrils.
 3/2
Plaguepreacher4B
 
Creature – Human ClericC
Flying
T: Target creature gets -1/-1 until end of turn.
Giant bat wings overhead cause citizens to scatter, as damning imprecations fall on those below like noxious droppings.
 2/3
Chokebillows5B
 
Creature – ElementalC
Overpower 1B (1B: Target creature blocking Chokebillows gets -1/-1 until end of turn.)
When it summons you to church, you don't say no.
 5/1
Dealer in Despair1B
 
Creature – Vampire RogueC
Deathtouch
Reminisce 1B (1B, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
 2/1
Crypt Runner1B
 
Creature – Vampire ClericC
When Crypt Runner deals combat damage to a player, you may return target creature card from your graveyard to your hand.
 2/1
Pulse of Pain2B
 
SorceryC
Target opponent loses 4 life. Then if you have less life than that player, return Pulse of Pain to its owner's hand.
The cathedral bells toll the oppressive rhythm of the city.
 
Brutal InterrogationB
 
SorceryC
Choose a card type other than land. Target opponent reveals his or her hand. You may choose a card of that type. If you do, that player discards that card.
 
Ray of Darkness1B
 
SorceryC
Destroy target nonblack creature. It can't be regenerated.
Eharot doesn't generally pay attention to his worshippers' prayers, but just occasionally it amuses him to murder someone they ask him to.
 
Gather RitevictimsBB
 
SorceryC
Target creature gets -2/-2 until end of turn. Up to one other target creature gets -1/-1 until end of turn.
The insubstantial darkness dragged the girl, screaming, away from her impassive parents.
 
Cloak in Terror1B
 
Tribal Sorcery – ClericC
Target creature gets +3/+1 and gains intimidate until end of turn. If that creature is a Cleric, it gets an additional +3/+3 until end of turn.
"May the Dark One go with you and clear your path."
 
Plunge into MuckXB
 
InstantC
Choose one – X target creatures gain swampwalk until end of turn; or X target lands become Swamps until end of turn.
Many gang members are happy to get dirty if it's necessary for the mission... or even if it isn't.
 
Surprise Stab4B
 
InstantC
Put two 2/1 black Human Rogue creature tokens onto the battlefield.
The Spidra often have unexpected backup lurking around a corner.
 
Revise History2B
 
InstantC
Exile up to four target cards from a single graveyard. If you exiled two or fewer cards this way, return Revise History to its owner's hand.
"Citizens' views are shaped by the past, so the past must be... tidied."
 
Zerian Concealer3B
 
Creature – Vampire ClericC
1B: Zerian Concealer becomes a sorcery card until end of turn. Activate this ability only when Zerian Concealer is in your graveyard. (It's no longer a creature card this turn.)
When a vampire is killed, his name joins the canon of Zerian rites for future invocations.
 4/2
Chaze-Fed RitualistB
 
Creature – Human ClericU
Whenever a player casts a sorcery or instant spell, you may put a +1/+1 counter on Chaze-Fed Ritualist.
His flock don't like to speculate what he's addicted to.
 1/1
Incense Stoker1BB
 
Creature – Ogre ClericU
Whenever you cast a sorcery spell, target opponent discards a card.
"Yes, I go to the Fog Street Chapel. Although I can never quite remember what happens in there." – Armando, market trader
 2/2
Parched Archbishop3B
 
Creature – Vampire ClericU
Whenever you cast a sorcery spell, you may return Parched Archbishop from your graveyard to your hand.
The cathedral laity are always careful to keep the crypts immaculate, lest they provoke the inhabitants.
 3/2
Ruthless StrategistBB
 
Creature – Human RogueU
1B, sacrifice a creature: Target player loses 2 life.
"Guard the entrance while the saboteurs work, even if it costs your life. Which it probably will."
 2/2
Corruption Spitter2BB
 
Creature – WormU
Overpower 1 (1: Target creature blocking Corruption Spitter gets -1/-1 until end of turn.)
There are swamps that nobody approaches, but sometimes the swamp approaches you.
 2/2
Weave the Strands2B
 
SorceryU
Exile target instant card from a graveyard. Put an X/X black Elemental creature token onto the battlefield, where X is that card's converted mana cost.
Reminisce 2B (2B, Exile this card from your hand: Return target sorcery card from your graveyard to your hand.)
 
Necromantic Ritual3BB
 
SorceryU
Return target creature card from an opponent's graveyard to the battlefield under your control. Gain life equal to its converted mana cost.
 
Clash with the Zerians2BB
 
Tribal Sorcery – ClericU
Choose target opponent. Put the top five cards of your library into your graveyard. For each Cleric card among them, that player loses 2 life. If there was a sorcery card among them, that player discards a card. If there was a land card among them, return Clash with the Zerians to its owner's hand.
 
Cruel RealityBB
 
SorceryU
Target player reveals his or her hand. That player loses 2 life for each enchantment he or she controls, then loses 2 life for each enchantment card in his or her hand.
 
Pulse of Dementia3B
 
SorceryU
Target opponent exiles the top two cards of his or her library, then puts the top two cards of his or her library into his or her graveyard. Then if you have more cards in your graveyard than that player, return Pulse of Dementia to its owner's hand.
 
Oppress the Weak2B
 
EnchantmentU
Whenever a creature with power 1 attacks or blocks, destroy it and its controller loses 1 life.
In gang territory, the aged don't go outdoors even in broad daylight.
 
Ominous Toll1B
 
InstantU
Target creature's controller sacrifices it unless that player pays 4 life and discards a card.
The cathedral bells inspire dread as far as they can be heard.
 
Violent Discontent1BB
 
InstantU
Each creature deals 1 damage to its controller. Then Violent Discontent deals 1 damage to each creature.
Since they can't match the Ecriot for numbers, the Condri use disinformation to equal the odds.
 
Eleventh Rite of Eharot4BB
 
SorceryM
If you have exactly 10 sorcery cards and exactly 10 other cards in your graveyard, you win the game.
"The blood urns are boiling. The victims are in place. Ultimate power awaits you, Cardinal."
 
Bloodstained Cardinal3BB
 
Creature – Human ClericR
At the beginning of your upkeep, each player loses life equal to the number of sorcery cards in your graveyard.
Some Zerians make no secret of how they rose to power.
 3/3
Don Spidra the Merciless1BB
 
Legendary Creature – Human AssassinR
T, exile an instant card from your graveyard: Destroy target nonblack creature.
"My plans are far too important to be disrupted by one such as this. Kill him."
 1/1
Bilespewer Demon5B
 
Creature – DemonR
Flying
At the beginning of your upkeep, target player discards a card. Bilespewer Demon gets +2/+2 for each type the discarded card has.
 4/4
Mindmulcher Cardinal4B
 
Creature – Ogre ClericR
When Mindmulcher Cardinal is put into a graveyard from the battlefield, each player puts the top half of his or her library into his or her graveyard, rounded down. Exile Mindmulcher Cardinal.
His congregation walk out gibbering and drooling. On a good day.
 4/4
Soulbargain1BBB
 
Creature – Elemental HorrorR
0: Exile the top card of your library. Soulbargain gets +X/+X, where X is that card's converted mana cost. Sacrifice X permanents.
It will consume all you have, and then all you are.
 1/1
Pulse of Undeath4BB
 
SorceryR
Return target creature card from your graveyard to the battlefield. Then if you control fewer creatures than target opponent, return Pulse of Undeath to its owner's hand.
 
Ritual of Dominance1BB
 
SorceryR
Pay any amount of life. For each 2 life you paid this way, either draw a card or return a creature card from your graveyard to your hand.
 
Catastrophic Collapse3BB
 
SorceryR
All creatures get -X/-X until end of turn, where X is the number of instant cards in all graveyards.
Don Spidra would rather die than let his secrets be stolen.
 
Extreme RitesB
 
InstantR
The next sorcery spell you cast this turn may be cast any time you could cast an instant.
Draw a card.
There isn't always time to assemble the proper ritevictims and incense, but cardinals have been known to improvise.
 
Force the HandBB
 
InstantR
Target permanent's controller activates an activated ability of that permanent of your choice. You make all choices. (That player pays all costs, activating mana abilities as necessary. You can't make a choice that player can't pay for.)
While Force the Hand is on the stack and not resolving, spells and abilities can't be played.
 
Cataspire Borderguard1R
 
Creature – Human WarriorC
First strike
Cataspire Borderguard gets +1/+1 as long as you control five or more lands.
Cataspire Borderguard gets +1/+1 as long as you have a sorcery card in your graveyard.
 1/1
Wilderness HereticR
 
Creature – Human ClericC
Wilderness Heretic gets +2/+2 if you control five or more lands.
Discard a sorcery card: Reveal the top card of your library. If it's a land card, put it into your hand. Otherwise, put it into your graveyard.
"Don't sit here listening to me preach! There's a world out there to explore!"
 1/1
Territorial Wildman1R
 
Creature – Human ShamanC
Whenever a land enters the battlefield under your control, Territorial Wildman gets +2/+2 until end of turn.
"Why stay away? Long, ragged hair, a dangerous bond with the crags he lives in, and he stinks. Next question?"
 2/1
Borderland Lithosaur2R
 
Creature – LizardC
When Borderland Lithosaur enters the battlefield, return up to one target land card from your graveyard to your hand.
Sacrifice Borderland Lithosaur: You may put a land card from your hand onto the battlefield.
 2/1
Disaffected Altarhand2R
 
Creature – Ogre ClericC
Disaffected Altarhand can't attack unless you've cast a sorcery this turn.
The church rituals energise him, bringing him out of his stupor. He spends the rest of the week glaring blearily at anything that comes near.
 5/2
Zerian Apostate1RR
 
Creature – Human ClericC
Zerian Apostate can't be blocked as long as defending player has a sorcery card in his or her graveyard.
"They'll be out at matins, so now's the time to loot the vestry."
 3/2
Hivesmasher LithosaurRR
 
Creature – LizardC
Trample
Whenever Hivesmasher Lithosaur attacks, target opponent puts two 1/1 green Insect creature tokens onto the battlefield tapped.
 3/3
Tectonic Adjustment2RR
 
SorceryC
Destroy up to one target land. Return up to one land card from your graveyard to your hand.
Life in the unstable Khert steppes is exciting. At any time there might be a new plain or forest out of nowhere.
 
Unexpected Eruption1R
 
SorceryC
As an additional cost to cast Unexpected Eruption, sacrifice a land.
Add four mana of any one colour to your mana pool.
Life in the unstable Khert steppes is exciting. At any time a swamp or island might disappear with no warning.
 
Vent FrustrationR
 
SorceryC
As an additional cost to cast Vent Frustration, return a land you control to its owner's hand.
Vent Frustration deals 5 damage to target creature.
If you keep blocking it up, eventually it'll explode in your face.
 
Ritual of Accusation4R
 
SorceryC
Put two 3/1 red Elemental creature tokens with haste onto the battlefield.
"We call upon the forces from under our world, to come and convict our enemies of their heathen wrongdoing."
 
Soil's RevengeR
 
SorceryC
Target land becomes a 5/2 red Elemental creature with trample until end of turn.
Reminisce 1R (1R, Exile this card from your hand: Return target sorcery card from your graveyard to your hand.)
 
Reject the ApostateR
 
InstantC
Reject the Apostate deals 2 damage to target creature. If you have a sorcery card in your graveyard, Reject the Apostate deals 4 damage to that creature instead.
 
Mana Scars2R
 
SorceryC
Mana Scars deals 3 damage to target player.
Whenever a land enters the battlefield under you control, if Mana Scars is in your graveyard, you may have Mana Scars deal 1 damage to target player.
 
Vicious Territory2R
 
Enchantment – AuraC
Enchant land
Enchanted land is a 3/3 red Elemental creature with "R: This creature gets +1/+0 until end of turn".
 
Khert Concealer2R
 
Creature – Human ShamanC
1R: Khert Concealer becomes a Mountain land until end of turn. (It gains "T: Add R to your mana pool" until end of turn and is no longer a creature this turn.)
Some Khert shamans can take the form of their rocky home at certain times – like when a raid goes wrong.
 2/2
Arrogant Hellion4RR
 
Creature – BeastU
Haste
Arrogant Hellion gets +2/+2 as long as you control more lands than each opponent.
They can't think, but they still manage to be proud.
 4/4
Unstoppable Lithosaur3R
 
Creature – LizardU
Trample
Overpower 1R (1R: Target creature blocking Unstoppable Lithosaur gets -1/-1 until end of turn.)
The only time its hooves stop moving is when it's dead.
 3/1
Flint Levitator2R
 
Creature – Human ShamanU
2R: Flint Levitator deals 1 damage to target creature or player.
Don't cross him unless you have a very sturdy helmet.
 1/2
Serpentcaller5RR
 
Creature – Orc ShamanU
When Serpentcaller enters the battlefield, it deals damage to target creature or player equal to the number of lands you control.
The legend says Rayja erupts in firesnake form. It's hard to be sure, because eyewitnesses only tend to say "Aaagh!"
 3/3
Firesnake EruptionXR
 
SorceryU
Put a 0/-3 red Elemental Serpent
creature token with haste
onto the battlefield with X+1
+1/+1 counters on it.
The molten fury of the firelake Rayja strikes without warning.
 
Axepreacher Ogre4R
 
Creature – Ogre ClericU
Whenever you cast a sorcery spell, Axepreacher Ogre gains double strike until end of turn.
His aggressive wilderness preaching seems to work at first, but taming the wild needs a more consistently firm hand.
 3/2
Talespin Worldwalker3R
 
Creature – Human ShamanU
T, return a land card from your graveyard to your hand: Add 1R to your mana pool.
She weaves tales of vistas lost, making them live again in her listeners' minds.
 1/1
Brink of Destruction2R
 
Enchantment – AuraU
Enchant land
When enchanted land becomes tapped, you may destroy it.
When enchanted land is put into a graveyard from the battlefield, you may pay 1R. If you do, return Brink of Destruction from your graveyard to the battlefield.
 
Submerge in Fire2RR
 
SorceryU
Each player sacrifices a land. Submerge in Fire deals 5 damage to each player.
The landscape copes surprisingly well with being repeatedly incinerated.
 
Lavaball Lobbing2R
 
SorceryU
Until end of turn, creatures you control gain "T: This creature deals 1 damage to target creature or player."
The elementals that splash around in the firelake don't realise lava is harmful to other beings. ...Or perhaps they do.
 
Cloud of SmithereensRRR
 
InstantU
Destroy up to three target artifacts.
The wilderness's reaction to the delicate magework was about as good as could be expected.
 
Tarmoblast1R
 
InstantU
Tarmoblast deals damage to target creature equal to the number of card types among cards in all graveyards. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery and tribal.)
 
Devastator Ogre3RR
 
Creature – Ogre ShamanR
T, Sacrifice five lands: Devastator Ogre deals 3 damage to target player and each creature he or she controls.
He leaves a wake of fallen trees and ruined villages.
 5/4
Conquering Dragon5R
 
Creature – DragonR
Flying
Whenever a land enters the battlefield under your control, Conquering Dragon gets +2/+2 until end of turn. If that land is the second land to enter the battlefield under your control this turn, Conquering Dragon gains trample and first strike until end of turn.
 4/4
Father Goron, Deep Incanter3RR
 
Legendary Creature – Human ClericR
Whenever you cast a sorcery spell, you may copy it and choose new targets for the copy.
If you don't pay attention in mass, he'll keep you behind to repeat it.
 3/2
Friend of the Firebeast2RR
 
Creature – Orc ShamanR
T: Friend of the Firebeast deals 2 damage to target creature or player.
3RR: Untap Friend of the Firebeast.
 1/1
Impatient DeaconRR
 
Creature – Human ClericR
You may cast sorcery cards any time you could cast an instant.
Not all Zerian clergy love the pomp and circumstance of the cathedral. Rural vicars play fast and loose with the official requirements.
 2/1
Demented LavaflingerR
 
Creature – Human ShamanR
Whenever Demented Lavaflinger deals damage to a player, that player loses half his or her life, rounded up.
At the beginning of your upkeep, Demented Lavaflinger deals 3 damage to itself.
 2/1
Grand Convocation4RR
 
SorceryM
Each other player may cast any number of nonland cards from his or her hand without paying their mana cost. Then you may cast any number of nonland cards from your hand without paying their mana cost.
 
Ritual of Thunder1RR
 
SorceryR
Ritual of Thunder deals 3 damage to target creature or player.
1R: The next time you would draw a card this turn, return Ritual of Thunder from your graveyard to your hand instead.
 
Shift the BlameR
 
InstantR
Target opponent gains control of target spell.
"No, father, it wasn't me! It was those novices who are always causing trouble around here..."
 
Grudges of the EarthRR
 
Enchantment – AuraR
Enchant land
Lands you control that are enchanted are indestructible and have "Sacrifice this land: This land deals 2 damage to target creature or player."
Land creatures you control that are enchanted have +2/+0 and haste.
 
Destructive Burrows2RR
 
EnchantmentR
1, sacrifice a land: Put a 2/2 red Orc creature token onto the battlefield.
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, Orcs you control can't be blocked except by two or more creatures this turn.
 
Veniwood Borderguard1G
 
Creature – Human WarriorC
Veniwood Borderguard gets +1/+1 as long as you control five or more lands.
Veniwood Borderguard gets +1/+1 as long as you control an enchantment.
 2/2
Garden ScuteG
 
Creature – InsectC
Whenever a land enters the battlefield under your control, Garden Scute gets +1/+1 until end of turn.
Reminisce 1G (1G, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
 1/1
Gladetender Panther2G
 
Creature – Cat WizardC
Whenever an enchantment enters the battlefield under your control, Gladetender Panther gets +2/+2 until end of turn.
No rodents will damage Atine's ornamental gardens.
 3/2
Tanglevine Pruner2GG
 
Creature – Elf WizardC
Whenever an Aura becomes attached to Tanglevine Pruner, put a 3/3 green Plant Beast creature token onto the battlefield.
The trimmings from enchanted hedges have a tendency to follow you home.
 2/2
Venerable Elf1G
 
Creature – Elf Druid ShamanC
T: Untap target land.
Aspiring enchanters sometimes discover ancient families of elves in supposedly deserted glades. Those who survive don't repeat the mistake.
 0/1
Arrogant Charger1G
 
Creature – Centaur WarriorC
When Arrogant Charger enters the battlefield, return a creature you control to your hand.
Reminisce 1G (1G, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
 3/3
Enraged Mastodon4G
 
Creature – BeastC
Overpower 1G (1G: Target creature blocking Enraged Mastodon gets -1/-1.)
It bears grudges, chasing down intruders long after they've hastily abandoned any intention to trespass.
 4/3
Khert Armodon4GG
 
Creature – BeastC
Shroud
Reminisce 1G (1G, Exile this card from your hand: Return target creature card from your graveyard to your hand.)
For centuries gladewardens have used the reflective skin of armodons to focus light and mana for aesthetic effect.
 4/4
Pools of Fortitude1G
 
Enchantment – AuraC
Enchant land
Enchanted land has "3, T: Put a +1/+1 counter on target creature."
When a noble arrives at a mirrorglade, the outdoor baths are one of the first places she visits.
 
Venomvine Lattice2G
 
EnchantmentC
Deathtouch
Sacrifice Venomvine Lattice: Venomvine Lattice deals 1 damage to target creature with flying.
Atine doesn't have a problem with birds fouling the Ralatine's roofs.
 
Verdant Abundance1G
 
Tribal Enchantment – Druid AuraC
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour to his or her mana pool.
Enchanted land has "T, tap an untapped Druid creature you control: Add three mana of any one colour to your mana pool." (This is tapping the land for mana.)
 
Savage Strength2G
 
Enchantment – AuraC
Flash
Enchant creature
Enchanted creature gets +2/+2.
Not all gladewardens are as obsessed with aesthetics as Atine. Some are happy with augments of a more brutal and direct kind.
 
Gladetender's TouchG
 
Enchantment – AuraC
Enchant creature
Enchanted creature has "T: Add one mana of any colour to your mana pool."
G: Return Gladetender's Touch to its owner's hand.
 
Creeping Mold2GG
 
SorceryC
Destroy target artifact, enchantment or land.
The wilderness assaults invaders more forcefully than the most strongly armed civilisation.
 
Nature's Aid2G
 
InstantC
Target creature gets +3/+3 until end of turn. Regenerate that creature.
"I understand the forest wants to defend itself. But why does it have to be with giant indestructible frogs?!"
 
Mirrorglade Concealer1G
 
Creature – Human DruidC
1G: Mirrorglade Concealer becomes an enchantment until end of turn. (It's no longer a creature this turn.)
Some of Atine's gladetenders have granted themselves the skill of fading from view at certain times – like when she's looking for someone to blame.
 2/1
Mirrorglade ArtistG
 
Creature – Elf DruidU
Mirrorglade Artist gets +3/+3 for each enchanted land you control.
He travels the length and breadth of Sienira, looking for inspiration in the gladewardens' augments.
 1/1
Ralatine Mirrorcaster2GG
 
Creature – Centaur DruidU
Enchanted permanents you control can't be the target of spells or abilities your opponents control.
He'll protect you if you bear the mark of his allies.
 3/3
Silkvine2GG
 
Enchantment Creature – Elemental SpiderU
Creatures you control have reach.
Reminisce 1G (1G, Exile this card from your hand: Return target creature or enchantment card from your graveyard to your hand.)
 1/4
Hulking Baloth3GG
 
Creature – BeastU
Hulking Baloth's power and toughness are each equal to the number of lands you control.
All forests have big creatures in. But most of those creatures at least fit into the forest.
 */*
Scented Briarball3G
 
Creature – Plant ElementalU
All creatures able to block Scented Briarball do so.
Overpower 2G (2G: Target creature blocking Scented Briarball gets -1/-1 until end of turn.)
Fighting a thornbush is a bad idea. It's got more thorns than you have limbs.
 1/1
Reflex Courser1GG
 
Creature – Centaur ShamanU
Whenever an opponent casts an instant spell, you may draw a card and have Reflex Courser get +2/+2 until end of turn.
"You may discover your urban tricks don't work so well out here in the glades, sewer rat."
 2/2
Stubborn Mastodon3GG
 
Creature – Elephant BeastU
Stubborn Mastodon enters the battlefield with 3 +1/+1 counters on it.
If Stubborn Mastodon would be destroyed or sacrificed, instead remove a +1/+1 counter from it and remove all damage from it.
 0/0
Persistent Spores3G
 
EnchantmentU
When Persistent Spores enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Whenever a Saproling you control deals combat damage to a player, put a 1/1 green Saproling creature token onto the battlefield.
1G: Return Persistent Spores to its owner's hand.
 
Wilderness Attunement2G
 
EnchantmentU
2G: You may put a land card from your hand onto the battlefield.
1G: You may return target land you control to its owner's hand.
The shamans sense every change to Khert's borders before the rumbles reach them.
 
Reflections of Sunrise1G
 
EnchantmentU
When Reflections of Sunrise enters the battlefield, draw a card.
Permanents you control are all colours.
1G: Return Reflections of Sunrise to its owner's hand.
 
Venomvine Cloak2G
 
Enchantment – AuraU
Flash
Enchant creature
Enchanted creature has deathtouch.
3G: Regenerate enchanted creature.
Atine's cloak is notable not for the thorns or the blade-repelling force, but for the aura of majesty its shifting colours impart.
 
Irresistible Allure2GG
 
Enchantment – AuraU
Enchant creature
All creatures able to block enchanted creature do so.
1GG: Return Irresistible Allure to its owner's hand.
 
Atine's DisdainG
 
InstantU
Destroy up to X target enchantments, where X is the number of enchantments you control.
"When every flower of your garden has a different augment, and every room of your home a different aura, perhaps then you can start to compete with me."
 
Veniwood Ancient1GG
 
Creature – Human DruidR
1, Sacrifice an enchantment or land: Draw a card.
"Learn from all things. Even destruction around you can bolster your wisdom."
 1/1
Atine, Duchess of Fiescura1GG
 
Legendary Creature – Human DruidR
Atine, Duchess of Fiescura gets +1/+1 for each Aura attached to her.
As long as Atine is enchanted, she has vigilance.
As long as Atine is enchanted by two or more Auras, she's indestructible and has trample.
 2/2
Hooves of the World5GGG
 
Creature – ElementalM
Hooves of the World's power and toughness are each equal to the number of lands on the battlefield.
When Hooves of the World enters the battlefield, you may sacrifice five lands. If you do, put a rage counter on Hooves of the World and it has trample.
 */*
Hand of Ubiquity1G
 
Creature – DryadR
T: Add G to your mana pool for each card type Hand of Ubiquity has.
GG: Choose artifact, enchantment or land. If Hand of Ubiquity isn't already the chosen type, put a +1/+1 counter on her and she becomes that type in addition to her other types.
 1/2
Compulsive Enchanter1G
 
Creature – Elf DruidR
Whenever an Aura becomes attached to a creature, you may draw a card.
If you go to him for a rainproofing, you'll come away with shimmering skin and extra arms.
 2/2
Skywarper Mass3GG
 
Enchantment Creature – Elemental SpiderR
All creatures lose flying.
All creatures have trample.
Reminisce 1G (1G, Exile this card from your hand: Return target creature or enchantment card from your graveyard to your hand.)
 3/4
Rise to the Challenge3G
 
InstantR
Until end of turn, target creature gains trample and gets +X/+Y, where X is the total toughness of creatures blocking or blocked by it and Y is the total power of those creatures.
 
In Tune with the World1G
 
EnchantmentR
When In Tune with the World enters the battlefield, draw a card.
Enchantment spells you cast cost one less colored mana to cast. (This effect reduces only the amount of colored mana you pay. For example, you may cast an enchantment costing 1GW for 1G or 1W.)
 
Uprising of the Earth2GG
 
Enchantment – AuraR
Enchant land
Lands you control that are enchanted are 4/4 creatures with trample.
Whenever an enchanted land you control is put into a graveyard from the battlefield, return that land card to your hand.
 
Heart for the Lost3G
 
Enchantment – AuraR
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return an exiled card you own to your hand.
 
Saga of Atine3GGG
 
EnchantmentM
Whenever a permanent enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
"Mine is a symphony where each enchanted leaf plays its part."
 
Technical InsightWU
 
InstantU
Search your library for an artifact card, reveal that card, put it into your hand and shuffle your library.
"You seek a tool. Perhaps you feel unconfident in your own abilities?"
 
Intuitive InsightUB
 
InstantU
Search your library for an instant card, reveal that card, put it into your hand and shuffle your library.
"You seek a hasty response. Perhaps you're worried about being too late?"
 
Authoritative InsightBR
 
InstantU
Search your library for a sorcery card, reveal that card, put it into your hand and shuffle your library.
"You seek a forthright declaration. Perhaps you feel threatened by dialogue?"
 
Distant InsightRG
 
InstantU
Search your library for a land card, reveal that card, put it into your hand and shuffle your library.
"You seek a new realm. Perhaps you find dissatisfaction follows you wherever you go?"
 
Illuminating InsightGW
 
InstantU
Search your library for an enchantment card, reveal that card, put it into your hand and shuffle your library.
"You seek to augment reality. Perhaps you don't like to admit the way things are?"
 
Tanith, Steelwing Artisan1WU
 
Legendary Creature – Human ArtificerR
Flying
WU: Target creature gets +2/+2 and gains flying until end of turn.
"I have to admire the enterprising souls who try to ride two at once."
 2/3
Don Condri the Shifting Current2UB
 
Legendary Creature – Human RogueR
Flying, flash
When Don Condri the Shifting Current enters the battlefield, you may search your library for up to two instant cards, reveal them, put them into your hand and shuffle your library.
 2/2
Eharot the Epithet4BR
 
Legendary Creature – DemonM
Whenever Eharot the Epithet attacks, each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
 6/6
Mephisto the Adaptable1RG
 
Legendary Creature – Cat ShamanR
As long as Mephisto the Adaptable has reach, he has flying. As long as he has first strike, he has double strike. As long as he has lifelink, he has deathtouch.
"I am practiced in making the most of what I'm given."
 3/3
Erack the Outcast1GW
 
Legendary Creature – Human DruidR
Artifact creatures you control have +1/+1.
Enchantment creatures you control have +1/+1.
Land creatures you control have +1/+1.
 2/2
Ralatine Sentinel3
 
Artifact Creature – BirdC
Flying
Ralatine Sentinel has shroud as long as it's enchanted.
Atine's daughter sculpts filigree falcons. Atine enjoys bringing them to life to patrol the skies around her mansion.
 1/2
Cathedral Gargoyle2
 
Artifact Creature – GargoyleC
Flying
T: Cathedral Gargoyle gets -1/+3 and loses flying.
Laity are startled when they start moving. Raiders are startled when they stop.
 1/1
Ironfist Doorkeeper3
 
Artifact Creature – GolemC
Overpower 3 (3: Target creature blocking Ironfist Doorkeeper gets -1/-1.)
Wrestling your way into a museary is rarely attempted, and never succeeds.
 2/2
Helm of Awareness2
 
Artifact – EquipmentC
Equip 1
Equipped creature gets +1/+1 and has vigilance.
A dwarven captain's helmet lets him keep abreast of tactical developments on all sides at once.
 
Scholar's Robes1
 
Artifact – EquipmentC
Equip 3
Equipped creature has defender, +0/+3, and "1, T: Draw a card, then discard a card."
They increase intelligence, not wisdom.
 
Museary Gateway3
 
Tribal Artifact – ArtificerC
T: Target creature gets +1/+1 until end of turn.
W, T: Target Artificer creature gets +2/+2 until end of turn.
Never fight a smith in his own workshop.
 
Jewelled Prism3
 
ArtifactC
Flash
T: Add one mana of any colour to your mana pool.
The smiths would make more of them if they could stop the Zerians using them in their twisted rituals.
 
Ironcaste Waypoint2
 
Artifact EnchantmentU
Creatures you control have +0/+1.
2W: Creatures you control get +1/+0 until end of turn.
The sight strengthens weary troops' morale.
 
Dampening Doors2
 
ArtifactU
As Dampening Doors enters the battlefield, choose an opponent.
Whenever a creature the chosen player controls attacks, that creature gets -1/-0.
1W: Return Dampening Doors to its owner's hand.
 
Lofty Guardian4
 
Artifact Creature – GolemU
1U: Lofty Guardian gains flying until end of turn.
Reminisce 1W (1W, Exile this card from your hand: Return target artifact or creature card from your graveyard to your hand.)
 2/3
Soulblade of Honour1
 
Artifact – EquipmentU
Equip 2
1W: Until end of turn, Soulblade of Honour becomes a white Aura enchantment in addition to its other types and gains enchant creature.
Equipped creature has first strike.
Enchanted creature has lifelink and +1/+0.
 
Scimitar of Wastefulness2
 
Artifact – EquipmentU
Equip 2
Equipped creature has +3/+3 and "When this creature attacks, sacrifice a land".
Barbarians rarely care about collateral damage.
 
Infiltrator's Cape4
 
Artifact – EquipmentU
Flash
When Infiltrator's Cape enters the battlefield, you may attach it to target creature.
Equipped creature gets +1/+2 and has flying.
Equip 3
 
Bludgeoning Warhammer3
 
Artifact – EquipmentU
Equip 2
Equipped creature has overpower 3. (It has "3: Target creature blocking this creature gets -1/-1 until end of turn.")
 
Voice of Ages Past6
 
Artifact Creature Enchantment – AngelR
Flying
If you would draw a card, instead return a card from your graveyard to your hand. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile it instead.
 4/4
Amphitheatre of Titans6
 
ArtifactM
3: Each player puts a 3/3 Golem artifact creature token onto the battlefield. Any player may activate this ability.
Golems block if able.
WW: Creatures you control gain first strike until end of turn.
 
Nostalgia Portrait1
 
Artifact EnchantmentR
Cards in your hand have reminisce 4. (They have "4, Exile this card from your hand: Return target card which shares a card type with this card from your graveyard to your hand.")
 
Grimoire of the Don5
 
ArtifactR
When Grimoire of the Don enters the battlefield, you may search your library for up to three instant cards and exile them.
1, T: You may cast a card exiled with Grimoire of the Don. (Pay its mana cost.)
 
Mirror of ForesightX
 
ArtifactR
Mirror of Foresight enters the battlefield with X charge counters on it.
1, T: Look at the top X cards of your library, where X is the number of charge counters on Mirror of Foresight. Put them back in any order.
 
Uniscape Bracers1
 
Artifact – EquipmentR
Equip 1
Equipped creature is an artifact, enchantment, and land of all land types in addition to its types. Equipped creature has haste.
Your shadow will be everywhere.
 
Venerated Plateau
 
Tribal Land – ShamanC
Venerated Plateau enters the battlefield tapped.
When Venerated Plateau enters the battlefield, return a land you control to its owner's hand.
T: Add 1R to your mana pool.
Tap an untapped Shaman creature you control: Untap Venerated Plateau.
 
Restless Outcropping
 
LandC
Restless Outcropping enters the battlefield tapped.
T: Add R to your mana pool.
Whenever you cast a red spell, Restless Outcropping becomes a 3/2 red Elemental creature until end of turn. It's still a land.
 
Dreamy Coppice
 
LandC
Dreamy Coppice enters the battlefield tapped.
T: Add G to your mana pool.
Reminisce 1G (1G, Exile this card from your hand: Return target land card from your graveyard to your hand.)
 
Spitting Volcano
 
LandU
When Spitting Volcano enters the battlefield, it deals 1 damage to target creature.
T: Add 1 to your mana pool.
3R: Return Spitting Volcano to its owner's hand.
 
Sky Temple
 
Artifact Land Creature – ConstructU
(Sky Temple isn't a spell, and it's affected by summoning sickness.)
Flying
T: Add 1 to your mana pool.
Despite modern advances, there are some ancient constructions far beyond any current artificer's skill.
 1/1
Rejuvenation Spring
 
Land EnchantmentU
Rejuvenation Spring is green. (It isn't a spell.)
T: Add 1 to your mana pool.
3G: You gain life equal to the number of enchantments you control.
 
Unwelcoming Mirrorglade
 
LandU
T: Add 1 to your mana pool.
2G: Unwelcoming Mirrorglade becomes your choice of a 3/3 green Treefolk creature land or a green enchantment land until end of turn. (It's no longer any other types this turn.)
As long as Unwelcoming Mirrorglade is an enchantment, other enchantments you control have shroud.
 
Starscraper Museary
 
LandU
T: Add 1 to your mana pool.
T: Add W to your mana pool. Starscraper Museary deals 1 damage to you.
T: Add U to your mana pool. Starscraper Museary doesn't untap in your next untap step.
 
Subterranean Waterway
 
LandU
T: Add 1 to your mana pool.
T: Add U to your mana pool. Subterranean Waterway deals 1 damage to you.
T: Add B to your mana pool. Subterranean Waterway doesn't untap in your next untap step.
 
Hellfire Cathedral
 
LandU
T: Add 1 to your mana pool.
T: Add B to your mana pool. Hellfire Cathedral deals 1 damage to you.
T: Add R to your mana pool. Hellfire Cathedral doesn't untap in your next untap step.
 
Wild Cliffside
 
LandU
T: Add 1 to your mana pool.
T: Add R to your mana pool. Wild Cliffside deals 1 damage to you.
T: Add G to your mana pool. Wild Cliffside doesn't untap in your next untap step.
 
Lakeside Mirrorglade
 
LandU
T: Add 1 to your mana pool.
T: Add G to your mana pool. Lakeside Mirrorglade deals 1 damage to you.
T: Add W to your mana pool. Lakeside Mirrorglade doesn't untap in your next untap step.
 
Tower of Eternity
 
Artifact Creature Enchantment Land – ElementalM
Tower of Eternity is all colours. (It isn't a spell, and it's affected by summoning sickness.)
When Tower of Eternity enters the battlefield, pay WUBRG or sacrifice Tower of Eternity.
T: Add two mana in any combination of colours to your mana pool.
WUBRG, T: Cast a nonland card from your hand without paying its mana cost.
 5/5
Summit of the Wyrm
 
LandM
T: Add R to your mana pool. Summit of the Wyrm deals 1 damage to you.
At the beginning of your upkeep, if you control no Orcs, put a 2/2 red Orc creature token with haste onto the battlefield.
4RRR, T: Target Orc gets +5/+5 and gains flying until end of turn.
 
Unstable Lavafalls
 
Land – MountainR
(T: Add R to your mana pool.)
At the beginning of your upkeep, sacrifice a Mountain. Unstable Lavafalls deals 2 damage to target creature or player.
 
Avalanche Heights
 
Land Creature – ElementalR
(Avalanche Heights isn't a spell, and it's affected by summoning sickness.)
Avalanche Heights enters the battlefield tapped.
T: Add 1 to your mana pool.
Sacrifice a land: Put a +1/+1 counter on Avalanche Heights.
 1/1
Library of Atrapice
 
Artifact LandR
(Library of Atrapice isn't a spell.)
T: Add 1 to your mana pool.
4, T: Draw a card. Activate this ability only any time you could cast a sorcery.
The site of artisans' learning and training is itself an intricately crafted masterpiece.