Magic Turing Machine v4: Teysa / Chancellor of the Spires

Overview - The Cards - How It Works - Difficulties - Future Directions - About

The Cards

The game state is as follows:

It's a four player game. We'll call the players Alex, Bob, Cathy, and Denzil. Alex controls the Turing tape of Ally and Zombie tokens.

Processing happens on Bob's turn, in order to get the assorted triggers on the stack in the right order, thanks to the AP-NAP rule.

The Battlefield

Many of these cards have been hacked by one or more castings of Artificial Evolution and/or Mind Bend. (If you're worried about casting more than 4 Artificial Evolution and Mind Bend, you can use Djinn Illuminatus and/or Izzet Guildmage.) All creatures marked with * in this list are all type-changed with Unnatural Selection to be Yetis, which thanks to a pair of hacked Dralnu's Crusades means they're also both Allies and Zombies, so that they don't get killed by the machine's execution.

The cards on the battlefield are as follows:

Other Zones

There are requirements for other zones as well.


Bob's graveyard contains just one card: Time and Tide.
Other players' graveyards contain no instant or sorcery cards.
Denzil's library contains just one card: Chancellor of the Spires.

Earlier This Turn

We require that earlier this turn:

So How Does It Work?

Read all the details here!