Setting | Overview | ||||
Variant Rules: | Terminology, | Special Provinces | |||
Starting Positions | Development | ||||
The battle plans are drawn. The initial training programmes are complete. The bazookas and war cycles are ready. And six leaders have risen, each controlling several colleges' resources, to command the military actions of the bloodlusting student bands... Rumours of even greater alliances are rife. Scared first-years are hearing tales that several of the leaders have been seen sending diplomatic envoys to each other in bids for short-term cooperation to the extinction of others. And the gates of the warring colleges are about to open...
Let battle commence!!
Number of Powers: | 6, named after colleges: Emma, King's, Pembroke, Robinson, Sidney, Trinity. |
Number of Supply Centres: | 32 (18 home, 14 neutral) - 17 centres to win. |
Setting: | Cambridge City Centre (Cambridge, Cambs, UK)
Emphasis on colleges of the University of Cambridge. |
Variant Rules: | Insignificant (one sea supply centre, two map-circling provinces, terminology) |
Designer: | Alex Churchill - Maths student at Cambridge University.
Homepage: www.robinson.cam.ac.uk/~gaec2. Email: gaec2@cam.ac.uk. |
Design status: | Version 1.04 under email playtest |
The basic premise is that the two types of Diplomacy unit, Armies and Fleets, have been replaced by Students and Bikes, respectively. They behave identically to in regular Dip. The main roads (those that aren't pedestrianised) are treated as sea squares, and built-up areas or pedestrian regions are land provinces.
The justification for this is that a gang of heavily-armed students can't cross a busy main road by themselves - it's far too dangerous. But if a band of bicycles are in that region of the road, they can escort or "convoy" the students from one side to the other...
The names of the turns have also been modified, to fit
into Cambridge jargon, as follows: The Spring, Autumn (we Brits despise
the term "Fall") and Winter phases are now known as Lent, Easter and Michaelmas,
and the game begins in Lent '00 Movement.
To those who object to starting in a Lent term rather
than a Michaelmas, may I point out that having Michaelmas Term as a Build
phase fits rather nicely with the influx of new students that time each
year, or in the case of disbands, the graduation (or more likely sending
down) of old veterans. And it also means the number of the year stays the
same for the five phases, which makes things more manageable.
The abbreviations for Students and Bikes are (surprisingly
enough) S and B: thus the orders from King's for
S King's-Clare; B Queens'-Silver St; S Catz'-King's...or using the map abbreviations:
S Kin-Cla; B Que-SIL; S Cat-Kin.If you wish the "convoy" order may be written "e" (for "escort") rather than "c", but we usually don't bother.
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Third week in June | May Week |
where everyone gets drunk because they don't want to recognise anyone |
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The Ring Road provinces (RRA, RRC):
These
are one province each which due to map constraints appear in two positions,
the top-left and bottom-right corners. (And yes, I know it's topologically
impossible to have two provinces circle the map in the way that they do.
Your problem being? *smile*)
As indicated on the map, sea units may move into them
from (and out of them to) provinces at both extremes of the board. They
are sea provinces (you certainly need to cycle round the city, you can't
walk it...) They may be convoyed through.
The Ring Road Anticlockwise (RRA) borders East Road,
Anglia, Fitzwilliam, Churchill, Grange Road North, Wolfson Court, and RRC.
The Ring Road Clockwise (RRC) borders Girton, Fitzwilliam, Downing, St
Andrew's St, Kelsey Kerridge, Anglia, and RRA.
Coasted
Provinces: Three provinces have two "gates"
(= coasts in regular Dip). These are the University Library - UL(wg) and
UL(eg); the Sidgwick Site - SSi(wg) and SSi(eg); and Christ's College -
Chr(ng) and Chr(sg).
Version 1.032 saw the re-emergence of two uncoasted provinces
(those bordering two bodies of water but treated as uncoasted, like Sweden
or Denmark in standard Dip): Parker's Piece (PPc) and Kelsey Kerridge (Kel)
are assumed to have cycle paths running through them (indicated by faint
blue tracks on the map).
The River
Cam: After much discussion it was decided
to treat the Cam as bypassable (leave it off the map). Dividing it
into sea squares or coastal would put too much emphasis on Bikes rather
than Students (it's a very coastal variant as it is), and making them land
provinces or impassable would only further the isolation of Robinson Power
(already the only one really unable to reach the city centre).
Power | Emma | King's | Pembroke | Robinson | Sidney | Trinity |
Starting Positions: | B Emma | S King's | B Pembroke | B Robinson | B Sidney | S Trinity |
S Grafton Centre | B Queens' | S Corpus | S Selwyn | B Magdalene | B NorthBacks | |
B Anglia | S Catz | B Peterhouse | B Newnham | S Christ's | S John's | |
S Jesus |
All provinces are abbreviated to the first three letters of the province name unless otherwise indicated on the map.
A few issues were raised trying to design a fairly balanced Dip variant with a map based on a town centre. In particular, the topic of what to do for sea provinces took a bit of thinking about. I thought it would be boring to make it a land-only variant, but just using the River Cam as the only sea regions would equally not work. Finally the idea was suggested at DipSoc that roads could be sea and built-up regions land. This was deemed sufficiently silly to go along with - it also suggested nicely the renaming of Fleets as Bikes and Armies as Students.
Version 1.01 appeared, and after the first face-to-face game was deemed practically unplayable: very unbalanced, and far too many neutral centres and neutral regions so the powers took ages to reach each other. This was because I'd wanted to include all my favourite places in Cambridge City Centre as separate regions on the map *rueful grin*
Radically overhauled, 1.02 appeared, and the map hasn't changed much since. Roads between Newnham and Darwin, Peterhouse and Pembroke, and Parker's Piece and Kelsey Kerridge vanished: despite being amongst the busiest roads in Cambridge, I regretfully realised playability had to triumph over realism.
The Great Power originally named after Jesus College was
renamed Sidney after several of the evangelical Christians in the society
(myself included) started feeling that a Dip Power called Jesus ought to
win every
game by default... *grin*
But the number of starting centres owned by Sidney Power
varied a bit between v1.02 and 1.04. It was too weak with just three units,
but too strong with 3 bikes and one student. In the end the starting unit
in Jesus College was changed to another student, somewhat reminiscent of
Army Liverpool in Standard Dip (i.e. having to be convoyed to be used for
anything other than defense).
The current adjacencies are more or less:
_T-S_ _- | | -_ -- R_--K | _E -- --_\|_- P
Any thoughts still welcome! Is it possible for Sidney and Trinity to be at peace? Is Pembroke too weak? I'm more than open to any comments, suggestions, exploding sheep, or anything else you want to send me about the variant. So please do...
Setting | Overview | Variant Rules: | Terminology, | Special Provinces | Starting Positions | Development |
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